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Invasion
Of The Cyborg IETMs Wearable
computers and Interactive Electronic Technical Manuals (IETMs)
are revolutionizing the way machinery and equipment is being
repaired and upgraded. DCLnews reports.
WEARABLE
COMPUTERS may sound like science fiction -- the melding of man
and machine. But they are now very much in the realm of science
fact, and interest in them has skyrocketed in the last year
or so. Right now, for example, supervisors on the Pentagon's
$700 million reconstruction and restoration project are using
a wearable computer system to gather, store, and analyze data
during their daily room-by-room inspections.
The prototype software designed
to handle these tasks was developed by aerospace and telecommunications
specialist Protolex.
The software runs on Xybernaut
Mobile Assistant V wearable computers with detached touch-screen
displays, digital cameras, and headsets fitted with an earphone
and microphone.
"IETMs use multimedia, as well as conventional text and diagrams,
to lead engineers and technicians through the repair or upgrade
job."
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The system's nerve center is
a nondescript trailer in an offsite parking lot. Workers going
on shift upload prioritized work orders, instructions, and safety
information to their Mobile Assistant from a server. When they
leave, they download their reports to the server. Wireless connectivity
is expected to eventually eliminate the twice-daily trailer
visits.
Wearable computers are ideal
for this type of work because they are "truly mobile, fully
functional devices that can be easily interfaced with numerous
peripherals and sensors," says Mike Binko, Xybernaut director
of communications.
Wearable computers are also
becoming more common in equipment repair situations where engineers
and technicians need to have their hands free while following
the instructions from an online technical manual.
Bell Canada, for example, gave
Xybernaut wearables to workers who climb poles or go down manholes
to repair or lay data lines. This allows them to have their
computers on them at all times. They used to have a laptop in
the truck, which meant they'd have to go back to the truck to
look up anything.
Last year Federal Express ordered
$1 million worth of wearables from Xybernaut, and gave the devices
to its aircraft maintenance workers. That way, they can have
the digital manuals and diagrams with them as they crawl around
an aircraft, using the microphone to operate the wearable computer
by speech recognition.
Interactive Electronic Technical
Manuals Another technology, one that goes hand-in-hand
with wearable computers, is the Interactive Electronic Technical
Manual or IETM, which is currently being developed and tested
by the military and various industry organizations. IETMs have
differing levels of sophistication. At their most basic, they
are electronic reproductions of paper technical manuals -- page
turners. At their most sophisticated, they are changing the
face of how many types of equipment are repaired and upgraded.
IETMs use multimedia, as well as conventional text and diagrams,
to lead engineers and technicians through the repair or upgrade
job. For example, if an aircraft engine needs repairing, the
engineer can click (or use voice commands) to launch a video
of the whole process -- which he or she follows on the tiny
monitor attached to the wearable computer's goggles or eye-glasses.
Trainees obviously benefit
enormously as it is like having an expert on hand to learn from.
Reporters in the field Broadcast
journalism is another area in which wearable computers hold
great promise, says Kevin Sites of California Polytechnic State
University, San Luis Obispo, a former ABC and NBC News producer
who has had to transport cameras, lights, sound equipment, and
crews across the globe to cover news. "It's ludicrous in
a war zone or disaster ... and costs $10,000 to $50,000 a day,"
he says. "We must be able to travel faster and lighter."
Wearable computers would allow
a TV correspondent to write, shoot, and edit stories from the
field unassisted. TV reporters can "be freed by technology,
rather than handicapped by it," adds Sites.
Other uses Other
uses abound. Language translation software from Munich-based
Linguatec can turn a wearable PC into a Star Trek-like universal
translator, and medical software from Nasiff
Associates of Brewerton, NY, can transform any wearable
PC into a multi-diagnostic workstation for doctors. Corinna
Lathan, a biomedical engineering professor at Catholic University
in Washington, D.C., runs AnthroTronix,
which makes wearables controlled by "gestural interfaces,"
so those with disabilities (or marines in trenches) can wirelessly
control a computer, robot, or other device.
On a more down to earth level,
when consumer versions of wearables come out the main use is
likely to be product manuals -- similar to the IETMs being used
by the military and industry today. "A basic example could
be putting together a swing set," says Xybernaut Chief
Technology Officer Mike Jenkins. "Wear the computer and
it could walk you through the process, leaving your hands free
to hammer and turn the screws."
Melding of man and machine Some
people already can't live without their wearable computers.
"The notion of being disconnected is foreign to me,"
says Steve Mann, a computer engineering professor at the University
of Toronto and a one-man demonstration project for wearable
computers. He has been living in prototypes for 20 years. He
notes that when his wife met him, he was already a "cyborg,"
and now she advises him remotely when he buys groceries.
These days, his system is relatively
unobtrusive. His miniaturized headset is built into glasses
or sunglasses, and wires are hidden by his hair. But this wasn't
always the case. A 1980 photo on his website
shows Mann sporting a helmet with a huge antenna, like something
out of a 1950s Science Fiction B Movie.
Some might view Mann as eccentric.
But it is developers like him who have set the stage for what
is happening now with wearable computers in the workplace and
in military situations.
DCLnews
Editorial
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